It's become apparent, especially this year, that LOUD's options provide the widest range of configuration options for the kind of game you might want - be it titanic land battles with hundreds of monster robots in play, over the largest of battlefields, or short quick matches either solo - or with partners. Every day, I am continually amazed at the level of involvement that some of you put forth in this endeavour. I'm sure there are many others that I should mention, and again I apologize in advance. The LOUD Project would be nowhere without them, and I'm grateful for their continued support every day. The LOUD Project team is a dynamic group, and I'm lucky to be associated with all of them, no matter if their contribution is large, or small, I consider them vital to the health, not only of the project, but the constructive community that our Discord server has become over the past 3 years. I have surely forgotten to mention many others, that are just as valued - please don't take it personally. Balthazar, Kami, Spoon, Tanksy, Axle, and of course, Stash - who have inspired, and continue to inspire, the continued health of the community and act as my 'brain in the jar' when it comes to continued development. Dos Sys and MostLostNoob, who handle all those repetitive 'how to' questions, or 'why' and help new players integrate RD who, though he was unavailable for most of the year, continues to provide us with the best launcher we could have asked for Phoenix and Robo, who correlate all my balance ideas into something meaningful and factually based Rat Circus, who doesn't get enough credit, quietly toiling away on things I'll never grasp Binary, who has taken on the role of curating and expanding our Map Library far beyond what we originally foresaw Azreal, who acts as the conscience of LOUD and makes me question many of things I do with the AI I want to take a paragraph here and mention a few of those We're most proud of our community, and we get a great deal of support from all over the planet, in the various aspects of the whole project, be it community support from the numerous contributors that answer endless questions, and not just about LOUD but Supreme Commander in general. To that end, our users have provided, and continue to provide a great deal of the data that helps us do that, thru the replays they submit, and the extremely wide variety of ways in which they use the flexibility of the LOUD Project, to get the type of game that satisfies them the most. This is very different than previous years, because most of what we do these days isn't new code or new features, but tuning the operation of what we've already built, and getting all the many moving parts working together better than they've done before. Going back to the first week of March, 2021 - and reviewing our changelog (which you can review from the front screen of our launcher) - you can see the great many internal changes and tuning operations that have taken place with LOUD. We had over 30 updates to the core LUA files this year, and a great many small, and less obvious changes went into those - along with the introduction of a few new units, and some revisions to the existing units, overall - LOUD has moved a lot closer to the goals we set for ourselves when we started out some eight years ago. I don't have a lot of visuals to offer this year, as most of the real work was internal. Well - it seems another year has gone by. The updater can also create separate shortcuts so that you can launch LOUD directly. To play your original game of Forged Alliance, use your original game shortcut (or thru Steam). The updater and LOUD operate from their own directory so that your original game remains untouched, and you can use the updater to not only stay current, but launch LOUD after checking for updates. Once installed, you can keep LOUD up to date by using the Check for Updates option. To use this package, you must use the updater provided to download all the necessary files. Please feel free to come by and talk directly to me on any and all matters relating to the LOUD AI Project and otherwise find others with which to game with. You can contact us directly, text or voice, at our Discord server - the link can be found on the front page of the launcher. The package includes a subset of many of the most popular mods for Forged Alliance, adapted for use with LOUD, and an entire collection of maps updated for optimal performance with the project. A more complete description can be found here: What Is the LOUD PROJECT ? As a result, it addresses most of the performance issues that have plagued the game from it's release. The LOUD Project is a complete replacement for most of the core files from Supreme Commander: Forged Alliance.
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